Unlock Carver, Globbler & Accelerator
Stuck with empty weapon slots? Here's how to unlock the Carver, Globbler, and Accelerator in Mycopunk, with part hunts, hidden buttons, and breach steps.
Three weapon slots can stay empty long after you've built a solid arsenal, and that's usually where the Carver, the Globbler, and the Accelerator are hiding. If you've been searching for Mycopunk how to unlock weapons answers, the short version is that none of these three arrive through a shop, a lucky drop, or a milestone you'll stumble into. Each one is tied to a specific quest or mission chain. This Mycopunk how to unlock weapons guide breaks every unlock into plain steps, so you know where to start, what to collect, and what actually triggers the reward.
The Three Locked Weapons at a Glance
Before diving into each hunt, it helps to see how different the three unlock routes are. Two of them are collection puzzles, and one is a single mission completion.
| Weapon | Unlock type | Where it begins | Final step |
|---|---|---|---|
| Carver | Four-part collection | Titan City underground | Assemble all four parts into a diamond |
| Globbler | Hidden button puzzle plus a transponder | Singularity gravity farms | Finish the mission the transponder unlocks |
| Accelerator | Special breach mission | The Oxythane breach mission | Complete that mission |
The Carver is the slowest of the three because it spans multiple biomes. The Globbler is more of a treasure hunt with a fixed sequence. The Accelerator is the simplest on paper, but it asks you to clear a specific mission rather than hunt for objects.
Mycopunk How to Unlock Weapons: The Carver Quest
The Carver is the weapon that trips people up most often, because it's split into four separate pickups and there's no single marker pointing you at all of them. Treat it as a long-term project you chip away at between other runs.
Step 1: Find the First Part in Titan City Underground
Head into the underground section of Titan City. That's where the first Carver part is waiting, and it's the piece that sets the whole chain in motion. Get this one early, even if you're not planning to use the Carver right away, since it's the entry point for the rest of the hunt.
Step 2: Collect the Three Remaining Parts
The other three pieces are spread across the singularity gravity farms biomes, and ice floes is not one of them. That last detail matters more than it sounds, because plenty of runs send you through ice floes and leave you wondering why nothing turns up there.
| Step | Location | What you're doing |
|---|---|---|
| Part 1 | Titan City underground | Find the first piece during underground exploration |
| Part 2 | Singularity gravity farms biome | Sweep the biome for one piece |
| Part 3 | Singularity gravity farms biome | Sweep another biome for one piece |
| Part 4 | Singularity gravity farms biome | Sweep a third biome for the last piece |
| Assembly | Anywhere | Arrange all four pieces into a diamond shape |
Each part is a distinct pickup rather than a currency or a drop, so there's nothing to farm after you've found it. The only real variable is how thoroughly you explore each biome.
Step 3: Form the Diamond
Once you're holding all four pieces, put them together into a diamond formation. That's the trigger that finishes the collection and hands over the Carver. If you have four pieces and no weapon, the assembly step is almost always the reason.
Because the part hunt involves actual world locations rather than menus, this is the unlock where patience and a careful route through each biome pay off most. Set aside dedicated exploration time rather than trying to squeeze it into a mission-focused session.
Unlocking the Globbler: Buttons, Room, Transponder
The Globbler has the most layered unlock of the three, but it's also the most predictable once you know the sequence. It's a puzzle, then a pickup, then a mission.
| Order | Action | Location |
|---|---|---|
| 1 | Press three hidden buttons | Singularity gravity farms |
| 2 | A sealed room opens | Near the center of the map |
| 3 | Collect the transponder | Inside that room |
| 4 | Activate the transponder | The hub |
| 5 | A new mission becomes available | Mission board |
| 6 | Complete the mission | Rewards the Globbler |
Finding the Three Buttons
All three buttons are tucked into the singularity gravity farms. Press every one of them and a room near the center of the map unlocks. If the room stays sealed, assume you've missed a button rather than that the puzzle is broken — three presses is the whole condition.
Activating the Transponder in the Hub
This is the step that stalls people. Picking up the transponder does nothing on its own. You need to return to the hub and activate it there, which is what makes the related mission appear. Only after you complete that mission does the Globbler land in your arsenal.
The Accelerator and the Oxythane Breach Mission
The Accelerator doesn't involve hunting anything down. You unlock it by completing the special Oxythane breach mission, and the weapon is your reward for finishing it.
Two practical notes:
- The mission is a specific one, not a general Oxythane activity, so watch for the breach mission rather than any nearby objective.
- There's no confirmed level gate or threat-level minimum attached to the reward. If the mission is available and you finish it, the weapon should follow. If it's not showing up, focus on progressing rather than grinding a level requirement that may not exist.
If you've been avoiding breach content, this is the one weapon that forces you into it. Clear it once and you're done.
Do Missions and Paid Time Off Both Count?
Yes, and this is the most useful thing to know before you start. Paid Time Off runs count toward these unlocks the same way standard missions do. The rule that matters isn't whether the run is PTO or a normal mission — it's which map you're on.
| Route | Counts toward unlocks? | Rule to follow |
|---|---|---|
| Standard mission on the map | Yes | Must be the correct biome |
| Paid Time Off (PTO) | Yes | Same biome rule applies |
For the Carver parts and the Globbler buttons, that means confirming you're actually in a singularity gravity farms biome. Ice floes will not produce results no matter how many times you run it.
What Clearing Threat Level 7 Adds
If you're pushing difficulty anyway, there's an extra payoff tied to breach content. Completing the breach mission at threat level 7 grants a foreign hashetty device, which improves drop rates for the rare resources used to supercharge exotics.
That's not required for any of the three weapon unlocks, and it shouldn't be your first goal in the Mycopunk how to unlock weapons process. But if you're already comfortable at higher threat levels, it's a worthwhile bonus to pick up alongside the Accelerator run.
Recommended Order of Attack
There's no forced sequence, but some orderings waste less time than others.
| Priority | Unlock | Why it makes sense here |
|---|---|---|
| 1 | Carver | Four separate pickups across multiple biomes — start collecting early and it finishes itself |
| 2 | Globbler | One focused button sweep plus a single mission |
| 3 | Accelerator | A single mission completion, no exploration required |
| Optional | Foreign hashetty device | Threat level 7 breach clear for better exotic supercharge drops |
The logic is simple: front-load the unlock with the most moving parts. Anything you can complete in one sitting can wait.
Troubleshooting the Unlocks
When something doesn't trigger, it's usually one of a handful of causes.
| Problem | Likely cause | Fix |
|---|---|---|
| The Carver parts never appear | You're searching the wrong biome | Confirm you're in a singularity gravity farms biome, not ice floes |
| You have four parts but no weapon | The pieces haven't been assembled | Form the diamond with all four |
| The Globbler room stays sealed | Not all three buttons were pressed | Recheck each button location |
| The transponder does nothing | It hasn't been used in the hub | Return to the hub and activate it there |
| No mission appears after activation | The activation step was skipped | Activate first, then look for the mission |
| The Accelerator mission isn't showing | It's a specific breach mission | Look for the Oxythane breach rather than a generic objective |
Most of these come down to one wrong assumption: that the game should have told you the next step. It doesn't. The sequencing is on you.
FAQ
Is there a faster route when it comes to Mycopunk how to unlock weapons? Not really. The Accelerator is the fastest because it's a single mission. The Globbler takes one button sweep and one mission. The Carver is the time sink, since it needs four separate pickups before you can assemble the diamond.
Do I have to press the Globbler buttons in a specific order? The requirement is simply that all three get pressed. Once they're all done, the room near the center of the map opens and the transponder is inside.
Can I unlock the Carver and Globbler in Paid Time Off runs? Yes. PTO counts the same as a standard mission, as long as you're on the right map. The biome matters; the mission type doesn't.
Does the Accelerator need a minimum threat level? There's no confirmed requirement tied to the reward. The mission itself is the gate. If you can play the Oxythane breach mission and complete it, you get the weapon.
Final Thoughts
None of these three unlocks are complicated once you know the shape of them: the Carver is a four-part collection you assemble into a diamond, the Globbler is three buttons and a hub activation, and the Accelerator is a single breach mission. The friction comes from missing one step — a wrong biome, an unactivated transponder, an unassembled set of parts.
Start with the Carver so the parts accumulate while you play everything else, sweep the singularity gravity farms for the Globbler buttons in a single focused run, then knock out the Oxythane breach for the Accelerator. Do that, and the empty slots fill in without much wasted effort.
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