Best Character for Solo or Co-op
Looking for the Mycopunk best character? Compare the Bruiser, Wrangler, Scrapper, and Glider with solo and co-op rankings, abilities, and team comps.
Every Run Starts With an Employee Badge
Every Mycopunk run starts with a decision that shapes the next twenty minutes: who you clock in as. With four employees and two signature abilities each, finding the Mycopunk best character means matching a kit to how you actually play — and to whether a friend is watching your back. Pick badly and you'll spend fights retreating instead of shooting. Pick well and the same missions feel dramatically smoother. This breakdown covers all four employees, ranks them for solo and co-op, and names the Mycopunk best character overall so you can step into the drop pod with a plan instead of a coin flip.
All Four Employees at a Glance
Mycopunk currently has four playable employees, and none of them are traps. What separates them is how each one solves a problem: escaping danger, breaking armor, or keeping a teammate upright.
| Employee | Ability 1 | Ability 2 | Job on the Team |
|---|---|---|---|
| Bruiser | Hard-Light Projector — a shield that stuns enemies and reflects incoming projectiles | Nose Dive — jump while airborne to slam down, damaging and launching nearby targets | Frontline anchor |
| Wrangler | Rocket Lasso — throw a rocket-powered lasso to pull objects or launch yourself forward | Air Dash — jump while airborne to dash forward | Agile skirmisher |
| Scrapper | Grapple Pole — construct a tall pole that any ally can grapple to | Jetpack — hold jump to gain height | Vertical mobility support |
| Glider | Rocket Salvo — lock on and fire a barrage of rockets that damages enemies and heals allies | Wingsuit — hold jump to fly forward and steer mid-flight | Airborne damage and healing |
Two details make class choice far less stressful than it looks. First, weapons are shared across your whole account and you can equip any two of them — there are no primary or secondary slots, and grenades are universal with an infinite supply on a cooldown. Second, you can switch employees in the hub whenever you like by opening the pause menu and clicking your character. Your first pick is a test drive, not a commitment.
How to Judge the Mycopunk Best Character
Four factors decide most of these rankings, and all four are grounded in how the game actually plays.
- Mobility. Sliding, mantling, double jumps, and sprinting backward are all part of the base movement kit, and standing still is how runs end. The class that moves best survives best.
- Damage without ammo. Dealing damage with one weapon regenerates ammo for the one you're not using, so frequent swapping keeps you firing. A class ability that deals damage on its own cooldown is a genuine safety net.
- Survivability. Armor has to be broken before you reach an enemy's core, and large targets stack multiple armor layers — explosives and grenades help shred several plates at once. Green glowing health chunks can be shot off enemies and picked up to heal, and large chunks can even overheal you.
- Team utility. Friendly fire is on, so positioning matters, and revives work by scooping up a downed teammate's scattered body parts and throwing them back together — no long channel, no downtime, but someone has to physically go get you.
Solo Rankings: Mobility Wins the Day
Alone, you have no one to pull enemies off you and no one to drag your parts back together. That pushes escape tools to the top of the list.
| Tier | Employee | Why It Lands Here | Watch Out For |
|---|---|---|---|
| S | Glider | Wingsuit flight is the strongest repositioning tool in the game, and Rocket Salvo keeps dealing damage while your guns cool down | Flight can carry you away from pickup range if you overcommit |
| S | Scrapper | Jetpack gives fast vertical bursts to break line of sight, and the Grapple Pole creates a reusable escape anchor | The pole is static — placing it badly wastes the ability |
| A | Bruiser | Hard-Light Projector blocks and reflects projectiles while you break armor, and Nose Dive deletes packed groups | Slowest kit; bad at disengaging once surrounded |
| B | Wrangler | High agility and a lasso that isolates weak enemies for health and ammo drops | Air Dash is the weakest of the movement options, and a mistimed lasso pulls you into danger |
The Glider and the Scrapper are close enough that personal preference should decide. If you like steering through the air and firing rockets into a crowd, take the Glider. If you prefer hopping straight up over a swarm and dropping grenades, the Scrapper is easier to control.
Co-op Rankings: Utility Overtakes Raw Speed
With a partner, the calculus flips. Abilities that help someone else suddenly matter more than a clean solo escape.
| Tier | Employee | Co-op Value |
|---|---|---|
| S | Glider | Rocket Salvo damages enemies and heals allies, so one button covers offense and support |
| S | Wrangler | The lasso yanks a dangerous target away from your partner or into a firing line, and the risk of a bad pull is covered by a second player |
| A | Bruiser | The shield protects anyone standing behind it and reflects projectiles back at the source |
| A | Scrapper | The Grapple Pole is usable by every ally on the team, effectively giving your partner a free movement anchor |
Two-player pairings that cover each other well are Wrangler plus Scrapper or Wrangler plus Glider — one player controls space while the other handles damage and recovery. For three players, Glider, Wrangler, and Bruiser or Scrapper, Wrangler, and Bruiser give you a healer, a disruptor, and a frontline in every fight. For a deeper look at how these kits line up, this breakdown of Mycopunk classes for solo and co-op is a solid back-pocket reference.
Our Pick for the Mycopunk Best Character
The Glider takes the top spot for the widest range of players. The Wingsuit is the single best movement ability on the roster — you can fly in any direction and even turn while flying, which means you decide the distance in every engagement instead of hoping a dash is off cooldown. Rocket Salvo adds two things solo players rarely get: reliable area damage that costs no ammo, and a heal that also touches nearby teammates in co-op.
The Scrapper is the better answer if you're playing alone and want maximum vertical control, and the Bruiser is the correct choice when your squad keeps dying to projectile-heavy swarms. But if you want one class that never feels like a mistake — early missions, high hazard runs, or a first-time lobby — the Glider is the safest answer to the Mycopunk best character question.
Progression Details That Shift the Rankings
Class power isn't just about abilities. Each employee has its own level track and upgrade grid, and those grids stay small until you put time in.
| Milestone | What Unlocks | Why It Matters |
|---|---|---|
| Employee level 3 | Upgrade grid expands | More room for shape-fitting upgrades |
| Employee level 6 | Grid expands again | Room for larger, rarer upgrade patterns |
| Employee level 10 | Current final grid size | Endgame builds need this space |
| Player level 30 | Ability to rotate upgrade nodes in the grid | Rotation lets you squeeze awkward shapes into place |
Grid size is tracked separately for every employee and every weapon, so leveling the Glider to 10 does nothing for your Scrapper. Each employee level also hands you one skill point, and you can spend it anywhere in any tree without unlocking adjacent tiles first — you still have to slot the upgrade into a grid for it to take effect. Failing a mission won't cost you upgrades or resources you already collected, so experiment freely; you only miss the completion bonus and end-of-mission loot rolls.
Decide in Thirty Seconds
| If You Want… | Play | Because |
|---|---|---|
| Air control and an offensive panic button | Glider | Wingsuit steering plus Rocket Salvo |
| To hover above a fight with a reusable escape anchor | Scrapper | Jetpack plus Grapple Pole |
| To isolate one dangerous enemy | Wrangler | Rocket Lasso pulls targets out of formation |
| To hold a corridor and shield allies | Bruiser | Hard-Light Projector plus Nose Dive |
| The safest first unlock | Glider | Strong in both solo and co-op |
FAQ
Is the Mycopunk best character the same for beginners and veterans? Mostly, yes. The Glider's Wingsuit forgives bad positioning and Rocket Salvo keeps contributing while you learn enemy armor layouts. Veterans may prefer the Scrapper for cleaner vertical routes or the Wrangler for aggressive target isolation.
Can I change my character after I pick one? Yes. Open the pause menu in the hub, click your employee, and swap. Weapons are shared across your account, so nothing is lost when you switch, and there's no penalty for experimenting between missions.
Does the Mycopunk best character change in co-op? It does. Solo play rewards escape tools, while co-op rewards abilities that help someone else — Rocket Salvo healing allies, the Hard-Light Projector covering a partner, and the Grapple Pole giving the whole team a movement anchor.
Do class levels make an employee stronger? Not directly. Levels don't change stats; they expand your upgrade grid at levels 3, 6, and 10, hand you skill points, and eventually unlock node rotation at player level 30. The power comes from the upgrades you slot into those grids.
Related Guides
Character Guide: Bruiser, Wrangler & Glider
Meet the four Mycopunk characters — Bruiser, Wrangler, Scrapper, and Glider — plus how to switch employees, level them, and build upgrades.
New Employee: Fifth Playable Character
The Mycopunk new employee is the fifth playable character, slated for 1.0. Here's what's known about her abilities, art, and the enemy overhaul.